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- Valerie J. Shute
aka: Valerie Shute
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Publication search results
found 62 matches
- 2023
- Angela E. B. Stewart, Arjun Ramesh Rao, Amanda Michaels, Chen Sun, Nicholas D. Duran, Valerie J. Shute, Sidney K. D'Mello:
CPSCoach: The Design and Implementation of Intelligent Collaborative Problem Solving Feedback. AIED 2023: 695-700 - 2022
- Seyedahmad Rahimi, Valerie J. Shute, Curt Fulwider, Katie Bainbridge, Renata Kuba, Xiaotong Yang, Ginny L. Smith, Ryan S. Baker, Sidney K. D'Mello:
Timing of learning supports in educational games can impact students' outcomes. Comput. Educ. 190: 104600 (2022) - Chen Sun, Valerie J. Shute, Angela E. B. Stewart, Quinton Beck-White, Caroline Reinhardt, Guojing Zhou, Nicholas D. Duran, Sidney K. D'Mello:
The relationship between collaborative problem solving behaviors and solution outcomes in a game-based learning environment. Comput. Hum. Behav. 128: 107120 (2022) - Katie Bainbridge, Ginny L. Smith, Valerie J. Shute, Sidney D'Mello:
Designing and Testing Affective Supports in an Educational Game. Int. J. Game Based Learn. 12(1): 1-32 (2022) - Ginny L. Smith, Curt Fulwider, Zhichun Liu, Xi Lu, Valerie J. Shute, Jiawei Li:
Examining Students' Perceived Competence, Gender, and Ethnicity in a Digital STEM Learning Game. Int. J. Game Based Learn. 12(1): 1-17 (2022) - Stefan Slater, Ryan Baker, Valerie Shute, Alex J. Bowers:
Engagement-Based Player Typologies Describe Game-Based Learning Outcomes. AIED (2) 2022: 325-328 - 2021
- Valerie J. Shute, Ginny L. Smith, Renata Kuba, Chih-Pu Dai, Seyedahmad Rahimi, Zhichun Liu, Russell G. Almond:
The Design, Development, and Testing of Learning Supports for the Physics Playground Game. Int. J. Artif. Intell. Educ. 31(3): 357-379 (2021) - Seyedahmad Rahimi, Valerie J. Shute:
First inspire, then instruct to improve students' creativity. Comput. Educ. 174: 104312 (2021) - Seyedahmad Rahimi, Valerie Shute, Renata Kuba, Chih-Pu Dai, Xiaotong Yang, Ginny L. Smith, Cristina Alonso-Fernandez:
The use and effects of incentive systems on learning and performance in educational games. Comput. Educ. 165: 104135 (2021) - Valerie J. Shute, Seyedahmad Rahimi:
Stealth assessment of creativity in a physics video game. Comput. Hum. Behav. 116: 106647 (2021) - Elizabeth Rowe, Jodi Asbell-Clarke, Ma. Victoria Almeda, Santiago Gasca, Teon Edwards, Erin Bardar, Valerie Shute, Matthew Ventura:
Interactive Assessments of CT (IACT): Digital Interactive Logic Puzzles to Assess Computational Thinking in Grades 3-8. Int. J. Comput. Sci. Educ. Sch. 5(2): 28-73 (2021) - Valerie Shute, Seyedahmad Rahimi, Ginny L. Smith, Fengfeng Ke, Russell G. Almond, Chih-Pu Dai, Renata Kuba, Zhichun Liu, Xiaotong Yang, Chen Sun:
Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games. J. Comput. Assist. Learn. 37(1): 127-141 (2021) - 2020
- Chen Sun, Valerie J. Shute, Angela Stewart, Jade Yonehiro, Nicholas D. Duran, Sidney D'Mello:
Towards a generalized competency model of collaborative problem solving. Comput. Educ. 143 (2020) - 2019
- Weinan Zhao, Valerie J. Shute:
Can playing a video game foster computational thinking skills? Comput. Educ. 141 (2019) - Catherine A. Spann, Valerie J. Shute, Seyedahmad Rahimi, Sidney K. D'Mello:
The productive role of cognitive reappraisal in regulating affect during game-based learning. Comput. Hum. Behav. 100: 358-369 (2019) - Angela E. B. Stewart, Hana Vrzakova, Chen Sun, Jade Yonehiro, Cathlyn Stone, Nicholas D. Duran, Valerie Shute, Sidney K. D'Mello:
I Say, You Say, We Say: Using Spoken Language to Model Socio-Cognitive Processes during Computer-Supported Collaborative Problem Solving. Proc. ACM Hum. Comput. Interact. 3(CSCW): 194:1-194:19 (2019) - Sidney D'Mello, Angela E. B. Stewart, Mary Jean Amon, Chen Sun, Nicholas D. Duran, Valerie Shute:
Towards Dynamic Intelligent Support for Collaborative Problem Solving. TTW@AIED 2019: 59-65 - Lucca Eloy, Angela E. B. Stewart, Mary Jean Amon, Caroline Reinhardt, Amanda Michaels, Chen Sun, Valerie Shute, Nicholas D. Duran, Sidney D'Mello:
Modeling Team-level Multimodal Dynamics during Multiparty Collaboration. ICMI 2019: 244-258 - Shamya Karumbaiah, Ryan S. Baker, Amanda Barany, Valerie Shute:
Using Epistemic Networks with Automated Codes to Understand Why Players Quit Levels in a Learning Game. ICQE 2019: 106-116 - Valerie Shute, Seyedahmad Rahimi, Xi Lu:
Supporting Learning in Educational Games: Promises and Challenges. Learning in a Digital World 2019: 59-81 - Valerie Shute, Seyedahmad Rahimi, Ginny L. Smith:
Game-Based Learning Analytics in Physics Playground. Data Analytics Approaches in Educational Games and Gamification Systems 2019: 69-93 - 2018
- Shamya Karumbaiah, Ryan S. Baker, Valerie J. Shute:
Predicting Quitting in Students Playing a Learning Game. EDM 2018 - Shamya Karumbaiah, Seyedahmad Rahimi, Ryan Baker, Valerie Shute, Sidney D'Mello:
Is Student Frustration in Learning Games More Associated with Game Mechanics or Conceptual Understanding? ICLS 2018 - 2017
- Valerie J. Shute, Seyedahmad Rahimi:
Review of computer-based assessment for learning in elementary and secondary education. J. Comput. Assist. Learn. 33(1): 1-19 (2017) - Stefan Slater, Alex J. Bowers, Shiming Kai, Valerie Shute:
A Typology of Players in the Game Physics Playground. DiGRA Conference 2017 - 2016
- Valerie J. Shute, Lubin Wang, Samuel Greiff, Weinan Zhao, Gregory R. Moore:
Measuring problem solving skills via stealth assessment in an engaging video game. Comput. Hum. Behav. 63: 106-117 (2016) - Elena Novak, Tristan E. Johnson, Gershon Tenenbaum, Valerie J. Shute:
Effects of an instructional gaming characteristic on learning effectiveness, efficiency, and engagement: using a storyline for teaching basic statistical skills. Interact. Learn. Environ. 24(3): 523-538 (2016) - Nigel Bosch, Sidney K. D'Mello, Jaclyn Ocumpaugh, Ryan S. Baker, Valerie Shute:
Using Video to Automatically Detect Learner Affect in Computer-Enabled Classrooms. ACM Trans. Interact. Intell. Syst. 6(2): 17:1-17:26 (2016) - Laura J. Malkiewich, Ryan S. Baker, Valerie Shute, Shiming Kai, Luc Paquette:
Classifying behavior to elucidate elegant problem solving in an educational game. EDM 2016: 448-453 - Nigel Bosch, Sidney K. D'Mello, Ryan S. Baker, Jaclyn Ocumpaugh, Valerie Shute, Matthew Ventura, Lubin Wang, Weinan Zhao:
Detecting Student Emotions in Computer-Enabled Classrooms. IJCAI 2016: 4125-4129
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